name launch2
type npc
health 100
speed 8
mp 100

grabdistance 25
throw 2,5 0
makeinv 1
atchain 1 2 2 2 3
com D D J FREESPECIAL3
com D F A FREESPECIAL4

subtype chase
candamage player 
hostile player
aggression 80
nomove 1 
remove 0
nodrop 1
death 1


#script          data/chars/clone/launchc2.c


anim idle

       loop 1      
       offset 100 150
       
       custpshot nclone
       pshotframe 1 -1
       delay 100

       @script
        void self        = getlocalvar("self");
        void parent      = getentityproperty(self, "parent");
       
        


          
         bindentity(self, parent, 0, 0, 0, 2, 0);

       @end_script 
       frame data/chars/misc/energy2.gif
   
       frame data/chars/misc/energy2.gif
       delay 200
       frame data/chars/misc/energy2.gif
       



